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  • lynda C4D R12基础教程 0001 Welcome
  • lynda C4D R12基础教程 0002 Using the exercise files
  • 0101 Understanding the CINEMA 4D workflow
  • 0102 Clarifying the differences between 2D and 3D
  • 0103 Understanding how 3D software works
  • 0104 Navigating the viewports
  • 0105 Navigating using a three-button mouse and keyboard shor
  • 0106 Touring the interface
  • 0107 Configuring project settings
  • 0108 Setting application preferences
  • 0201 Exploring the importance of object hierarchy
  • 0202 Creating, selecting, and transforming objects
  • 0203 Understanding object categories Comparing active and pa
  • 0204 Comparing object types
  • 0205 Using the Attribute Manager to modify object attributes
  • 0206 Creating a basic model with primitive and null objects
  • 0301 Creating and working with splines
  • 0302 Selecting and transforming points on a spline
  • 0303 Modeling with splines Sweep NURBS
  • 0304 Modeling with splines Lathe NURBS
  • 0305 Modeling with splines Extrude NURBS
  • 0306 Extruding and organizing paths from Adobe Illustrator
  • 0401 Understanding the basic components of 3D objects Points
  • 0402 Modeling with the Knife tool
  • 0403 Modeling with the Extrude tool
  • 0404 Modeling with the Extrude Inner tool
  • 0405 Closing and connecting geometry with the Create Polygon
  • 0406 Organic modeling Creating a HyperNURBS object
  • 0407 Organic modeling Setting up a scene and reference image
  • 0408 Organic modeling Creating a simple model
  • 0409 Organic modeling Adding the finishing touches
  • 0501 Working with deformers
  • 0502 Deforming Objects The Wind Deformer
  • 0503 Deforming Objects The Wrap Deformer
  • 0504 Deforming Objects The Spline Wrap
  • 0601 Understanding material channels
  • 0602 Applying materials Projection methods
  • 0603 Creating materials Reflective surfaces Shiny surfaces
  • 0604 Creating materials Rough surfaces Bumpy surfaces
  • 0605 Creating materials Transparent surfaces
  • 0606 Using alpha channels to create a label
  • 0607 Using selection tags to apply materials to part of an o
  • 0608 Texturing type using multiple materials
  • 0701 Understanding how lights work in the 3D world
  • 0702 Adjusting falloff to limit how light affects objects
  • 0703 Understanding light types
  • 0704 Creating and manipulating shadows
  • 0705 Creating light rays with visible light
  • 0706 Creating a simple three-point light setup
  • 0801 Understanding keyframe animation
  • 0802 Animating in the Timeline
  • 0803 Controlling what happens in between keyframes using the
  • 0804 Copying keyframes to create an animated pause
  • 0805 F-curve exercise Bouncing a ball down stairs
  • 0901 Understanding the differences between the Editor Camera
  • 0902 Exploring field of view and aspect ratio
  • 0903 Explaining parallax in camera movement
  • 0904 Creating a dynamic camera movement
  • 0905 Refining and previewing a camera movement
  • 1001 Understanding the render engine
  • 1002 Exploring render settings
  • 1003 Rendering Still images vs animation
  • 1004 Setting up multi-pass rendering for still images
  • 1005 Batch-rendering multiple files
  • 1101 Understanding the 3D animation workflow
  • 1102 Using the Compositing tag
  • 1103 Using the External Compositing tag
  • 1104 Setting up a multi-pass render
  • 1105 Importing elements into After Effects
  • 1106 Manipulating 3D renders in After Effects
  • 1107 Fine-tuning a composition in After Effects
  • 1201 Explaining MoGraph
  • 1202 Using the Cloner object
  • 1203 Modifying cloners with Effector objects
  • 1204 Creating animation with the Fracture object
  • 1205 Creating abstract shapes with the MoSpline object
  • 1206 Using the Tracer object to create paths
  • 1207 Creating realistic movement with MoDynamics
  • 1301 Understanding BodyPaint
  • 1302 Using the Paint Setup Wizard
  • 1303 Understanding material channels
  • 1304 Painting on a texture with brushes
  • 1305 Creating layers with projection painting
  • 1401 Understanding the dynamics engine
  • 1402 Exploring the difference between soft bodies and rigid
  • 1403 Using connectors to create relationships between object
  • 1404 Creating movement with motors
  • 1405 Creating bouncing motion with springs
  • 1406 Attracting objects with forces
  • 1501 Introducing XPresso
  • 1502 Creating a data slider to control XPresso data
  • 1503 Controlling parameters with the Range Mapper node
  • 1504 Controlling multiple lights with a single slider
  • 1601 Explaining basic particles and thinking particles
  • 1602 Creating particles with the Emitter object
  • 1603 Controlling particles with basic forces
  • 1604 Creating a liquid effect using Particles and Metaballs
  • 1701 Next steps
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