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- Mobile Momentum and New Tools of the Trade
- Best Practices for Success on Google Play
- Graphics Optimization for Android: Mobile-Friendly Features in Vulkan
- Scaling to the next billion players
- The Devil Wears Java
- Android and Game engines
- Expanding your audience to the living room
- Understand & Engage with Your Google Play Audience
- Building Interactive Games with YouTube Gaming
- Delivering VR for Everyone on Everyday Phones
- Teaching Phones to See with Project Tango
- 3 Ways Google Delivers Active Gamers
- Predictive Analytics Powered by Player Stats API
- Optimizing your game with Conversion Funnel & Store Listing Experiments
- Rewarded Mediation with AdMob
- “Indie Corner”: fine-tune your game and find new players.
Google at GDC 2016的相关介绍
教程列表:
Mobile Momentum and New Tools of the Trade
Best Practices for Success on Google Play
Graphics Optimization for Android: Mobile-Friendly Features in Vulkan
Scaling to the next billion players
The Devil Wears Java
Android and Game engines
Expanding your audience to the living room
Understand & Engage with Your Google Play Audience
Building Interactive Games with YouTube Gaming
Delivering VR for Everyone on Everyday Phones
Teaching Phones to See with Project Tango
3 Ways Google Delivers Active Gamers
Predictive Analytics Powered by Player Stats API
Optimizing your game with Conversion Funnel & Store Listing Experiments
Rewarded Mediation with AdMob
“Indie Corner”: fine-tune your game and find new players.