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《0804 Copying keyframes to create an animated pause》

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    译者的话:当我向别人推荐C4D时,总会感到,没有一套优秀的入门教程。于是决定翻译这套教程,一个人,2个月,10个小时的时长。 Lynda com CINEMA 4D R12 Essential Training 资源简介: Lynda出品的时长达10小时的 CINEMA 4D R12基础培训 视频教程。由Rob Garrott介绍了CINEMA 4D的工作流程,使其作为一种工具如Adobe After Effects, Photoshop和Illustrator的重要组成部分。本教程讲解了关键的基础概念(如多边形,纹理和光线),至关重要的理解怎样正确掌握这个3D 应用程序的功能。还包括创建,选择和变换对象的实用技术,并对样条曲线和多边形建模,以及添加材质,光源和相机视图的3D图像有一个充分认识。本教程附带练习文件。


    教程列表:

    lynda C4D R12基础教程 0001 Welcome

    lynda C4D R12基础教程 0002 Using the exercise files

    0101 Understanding the CINEMA 4D workflow

    0102 Clarifying the differences between 2D and 3D

    0103 Understanding how 3D software works

    0104 Navigating the viewports

    0105 Navigating using a three-button mouse and keyboard shor

    0106 Touring the interface

    0107 Configuring project settings

    0108 Setting application preferences

    0201 Exploring the importance of object hierarchy

    0202 Creating, selecting, and transforming objects

    0203 Understanding object categories Comparing active and pa

    0204 Comparing object types

    0205 Using the Attribute Manager to modify object attributes

    0206 Creating a basic model with primitive and null objects

    0301 Creating and working with splines

    0302 Selecting and transforming points on a spline

    0303 Modeling with splines Sweep NURBS

    0304 Modeling with splines Lathe NURBS

    0305 Modeling with splines Extrude NURBS

    0306 Extruding and organizing paths from Adobe Illustrator

    0401 Understanding the basic components of 3D objects Points

    0402 Modeling with the Knife tool

    0403 Modeling with the Extrude tool

    0404 Modeling with the Extrude Inner tool

    0405 Closing and connecting geometry with the Create Polygon

    0406 Organic modeling Creating a HyperNURBS object

    0407 Organic modeling Setting up a scene and reference image

    0408 Organic modeling Creating a simple model

    0409 Organic modeling Adding the finishing touches

    0501 Working with deformers

    0502 Deforming Objects The Wind Deformer

    0503 Deforming Objects The Wrap Deformer

    0504 Deforming Objects The Spline Wrap

    0601 Understanding material channels

    0602 Applying materials Projection methods

    0603 Creating materials Reflective surfaces Shiny surfaces

    0604 Creating materials Rough surfaces Bumpy surfaces

    0605 Creating materials Transparent surfaces

    0606 Using alpha channels to create a label

    0607 Using selection tags to apply materials to part of an o

    0608 Texturing type using multiple materials

    0701 Understanding how lights work in the 3D world

    0702 Adjusting falloff to limit how light affects objects

    0703 Understanding light types

    0704 Creating and manipulating shadows

    0705 Creating light rays with visible light

    0706 Creating a simple three-point light setup

    0801 Understanding keyframe animation

    0802 Animating in the Timeline

    0803 Controlling what happens in between keyframes using the

    0804 Copying keyframes to create an animated pause

    0805 F-curve exercise Bouncing a ball down stairs

    0901 Understanding the differences between the Editor Camera

    0902 Exploring field of view and aspect ratio

    0903 Explaining parallax in camera movement

    0904 Creating a dynamic camera movement

    0905 Refining and previewing a camera movement

    1001 Understanding the render engine

    1002 Exploring render settings

    1003 Rendering Still images vs animation

    1004 Setting up multi-pass rendering for still images

    1005 Batch-rendering multiple files

    1101 Understanding the 3D animation workflow

    1102 Using the Compositing tag

    1103 Using the External Compositing tag

    1104 Setting up a multi-pass render

    1105 Importing elements into After Effects

    1106 Manipulating 3D renders in After Effects

    1107 Fine-tuning a composition in After Effects

    1201 Explaining MoGraph

    1202 Using the Cloner object

    1203 Modifying cloners with Effector objects

    1204 Creating animation with the Fracture object

    1205 Creating abstract shapes with the MoSpline object

    1206 Using the Tracer object to create paths

    1207 Creating realistic movement with MoDynamics

    1301 Understanding BodyPaint

    1302 Using the Paint Setup Wizard

    1303 Understanding material channels

    1304 Painting on a texture with brushes

    1305 Creating layers with projection painting

    1401 Understanding the dynamics engine

    1402 Exploring the difference between soft bodies and rigid

    1403 Using connectors to create relationships between object

    1404 Creating movement with motors

    1405 Creating bouncing motion with springs

    1406 Attracting objects with forces

    1501 Introducing XPresso

    1502 Creating a data slider to control XPresso data

    1503 Controlling parameters with the Range Mapper node

    1504 Controlling multiple lights with a single slider

    1601 Explaining basic particles and thinking particles

    1602 Creating particles with the Emitter object

    1603 Controlling particles with basic forces

    1604 Creating a liquid effect using Particles and Metaballs

    1701 Next steps