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  • Behavior Generation for Interactive Virtual Humans - David Vogt
  • Simulating materials with unusual microstructures - Thomas Radeke
  • The Pain of Animation Tips Tricks and Techniques - Hjalti Hjalmarsson
  • One step into the Brain from analysis to VR
  • VR Awesome in Space - Simeon Conzendorf and Sebastian Koenig
  • Gruntwork VFX Real-world Compositing for Film _ TV - Sean Kennedy
  • Recreating the 1986 Juggler in Real Time using OSL - François Gastaldo
  • Blender 2.8 - the Workflow project - Ton Roosendaal
  • Blender for newcomers (an architectural desktop) - Gianluca Vita
  • 3D scanning and immersive computing for the masses - Attila Csipa
  • Teaching Blender to Kids - Lieke Boon and Monique Dewanchand
  • Cycles Light Path Magic - Frederik Steinmetz
  • Animation Nodes Workshop - Peter Baintner
  • BlenderVR Framework for multiplatform interactive - Brian Katz
  • Web-Based 3D Printing Applications using Blender - Tobias Guenther
  • Blender Network - Francesco Siddi and Pablo Vazquez
  • Repto108 (Movie) - Current state of Production - Zacharias Reinhardt
  • Forbidden not to grab or touch!! - Daniel Pletinckx
  • Blender Developers - Ask us anything
  • Moving the Blender UI back to its viewports - Julian Eisel
  • CG Cookie Over the Last Seven Years - Jonathan Williamson
  • New Paradigms for Industrial Design Visualization - Simon Repp
  • Opening Keynote - Ton Roosendaal
  • Simulation of dense crowds of virtual characters - Sybren Stüvel
  • Cycles Rendering - A year in review - Thomas Dinges
  • Automotive design with Blender - Mathilde Ampe
  • Blender _ Asset Management - Bastien Montagne
  • 3D Printing by Python scripts in Blender - Takuro Wada
  • 3D Scanning Reality is blending in with 3D - Wojtek Grabczak
  • Blender in production pipeline of planetarium shows- Artur Wolff and Ian Moffett
  • Cycles Point Density Magic - Gottfried Hofmann
  • Closing Event
  • Professional 3d Printing Materials _ Blender Tips Kyriakos Tsilavis
  • Blender for holographic and motion mapping display - Olivier Amrein
  • From photographer to 3d artist, a personal journey - Piotr Zgodziński
  • Blender and Cloth Moving Forward - Richard Colburn
  • Rig, a Blackhole for the creativity of 3D animator - Daniel Martinez Lara
  • Another branch of 'Generative Modeling Project' - Shigeto Maeda
  • How to Create Awesome Lighting in Blender - Gleb Alexandrov
  • Christmas Dream how I made the dream true with CG - Valerio Fissolo
  • Planning orthopedic surgery with Blender - Vasilii Shishkin
  • Markerless real-time motion capture in Blender - Julius Tuomisto
  • Blender used in Swiss humanitarian demining - Alain Mathez
  • TV commercials Packshots in Cycles - Bartek Skorupa
  • French speaking users Community Meeting
  • Blender for Architecture and Engineering - Justas Ingelevicius
  • Uncanny Nature Hybrid Stop Motion using Blender - Chris Denaro
  • Making films in 7 days with 14 18 year olds - Tom Haines
  • Parts of Blender are Chain Driven - Pete Dakin
  • German Community Meeting
  • Blender for Modern Game Texturing - Aidy Burrows
  • Bullet Constraints Builder for collapse simulation
  • Blend4Web for a point and click game - Luigi Verri and Daniele De Luca
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