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Optimove:2025年游戏化手册(英文版)

发布者:wx****bc
2025-08-08
11 MB 18 页
游戏
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Optimove:2025年游戏化手册(英文版).pdf
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Gamification in iGaming is reaching ubiquity It is underscored by the survey results that revealed that 100% of iGaming operators are using gamification “at least sometimes,” with more than 60% using it “to a great extent.” In addition, more than 60% are already using GenAI for personalised experiences, with over 70% leveraging it for targeted promotions and offers, and more than 60% for automated content creation.With gamification as a staple in the iGaming world, the challenge is no longer


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