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  • The next wave of immersive computing (Innovation track)
  • Mobile machine intelligence: today & tomorrow (Plenary)
  • Account for the Irrational presented by Irrational Labs - Playtime San Francisco
  • Use behavioral design to increase app engagement (Apps track - Playtime EMEA 201
  • Spot the trends in mobile games - Playtime San Francisco 2017
  • Playtime keynote (Plenary)
  • Impactful research methods to supercharge your app or game (Innovation track - P
  • Self driving apps: using machine learning and AI in your apps - Playtime San Fra
  • Identifying anti-patterns in game data (Games track)
  • Derisk your game launch (Games track)
  • Building with empathy - Playtime San Francisco 2017
  • Quality over quantity: why quality matters (Apps track)
  • Designing the future of our dreams (Innovation track)
  • The reality of virtual reality - Playtime San Francisco 2017
  • The reality of virtual reality (Innovation track)
  • Building apps for the Google Assistant (Innovation track)
  • Use machine learning & artificial intelligence in your apps (Innovation track -
  • Playing with games lifetime value (Games track)
  • There's a little competitor in all of us (Games track)
  • Translating Japanese LiveOps into lessons for Western markets (Games track - Pla
  • A (YouTube) video is worth more than a thousand words (Games track - Playtime EM
  • Hyper growth of mobile gaming on YouTube - Playtime San Francisco 2017
  • Outsmarting subscriptions: solutions to common challenges (Apps track - Playtime
  • Manage your CEO: how to avoid opinion-based product prioritization (Apps track -
  • Mind the generational technology gap (Apps track)
  • Increasing conversions & growing engagement instant-ly (Apps track - Playtime EM
  • Driving conversions on Android apps (Apps track)
  • What’s new at Google - Playtime San Francisco 2017
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