贝恩公司:2024年游戏报告:把握时代脉搏:玩家如何改变游戏规则(英文版).pdf |
下载文档 |
资源简介
The global audience for video games continues to surge, led by younger players who are spending more time on games and less time on video and other media. The second Bain Video Game Consumption Survey looked at how gamers spend their time and money. Gamers told us that they like immersive games and want more interoperability across devices and platforms. They’re also spending more time in game environments, socializing, shopping, and consuming other media. These trends are upending the indust
本文档仅能预览20页